Joysticks, and other similar input devices, have a very strong role in game playing and SDL provides comprehensive support for them. Axes, Buttons, POV Hats and trackballs are all supported.
While using the functions describe in this secton may seem like the best way to access and read from joysticks, in most cases they aren't. Ideally joysticks should be read using the event system. To enable this, you must set the joystick event processing state with SDL_JoystickEventState. Joysticks must be opened before they can be used of course.
Note: If you are not handling the joystick via the event queue then you must explicitly request a joystick update by calling SDL_JoystickUpdate.
Note: Force Feedback is not yet support. Sam (firstname.lastname@example.org) is soliciting suggestions from people with force-feedback experience on the best wat to desgin the API.