SDL_CreateRGBSurfaceFrom -- Create an SDL_Surface from pixel data


#include "SDL.h"

SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);


Creates an SDL_Surface from the provided pixel data.

The data stored in pixels is assumed to be of the depth specified in the parameter list. The pixel data is not copied into the SDL_Surface structure so it should no be freed until the surface has been freed with a called to SDL_FreeSurface. pitch is the length of each scanline in bytes.

See SDL_CreateRGBSurface for a more detailed description of the other parameters.

See Also

SDL_CreateRGBSurface, SDL_FreeSurface