#  ____     ___ |    / _____ _____
# |  __    |    |___/    |     |
# |___| ___|    |    \ __|__   |     gsKit Open Source Project.
# ----------------------------------------------------------------------
# Copyright 2004 - Chris "Neovanglist" Gilbert <Neovanglist@LainOS.org>
# Licenced under Academic Free License version 2.0
# Review gsKit README & LICENSE files for further details.


The following people have contributed to the gsKit project:

Alias       | Real Name         | e-mail
------------|-------------------|---------------------
Neovanglist | Chris Gilbert     | Neovanglist@LainOS.org
linuzappz   | Not Disclosed     | linuzappz@pcsx2.net
Hago @ gmx  | Not Disclosed     | Not Disclosed
Pixel       | Not Disclosed     | Not Disclosed
yulius      | Not Disclosed     | Not Disclosed
gawd^       | Not Disclosed     | Not Disclosed
jbit        | Not Disclosed     | Not Disclosed

People that I'd like to thank, and why:

emoon - For the BreakPoint Demo Lib, which I have used *so* much code from, and 
	based a large portion of my learning on. Without this, gsKit would not have
	been possible.

ooPo - For research, documentation, and reference implimentations for the DMAC and GS.

t0mb0la - For several bugfixes, suggestions, and support.

Drakonite - Bug fixes, misc. help, and support.

linuzappz - First working implimentation for texture support, other code contributions.

Pixel - Tons of help with fontm and other various workings!

adresd - Help with fontm, and code samples.

Hajo - BMP/DAT font support, and some PAL/NonInterlaced Fixes.

yulius - Font support stuffs!

gawd^ - Using gsKit a lot, getting my butt in gear to fix bugs, and the fb demo!

jbit - Tons of help tracking down some really nasty texture bugs, plus lending me some code :)

Shazz - His libtest app has been TONS of help stress/performance testing gsKit.
        I've fixed a lot of bugs I would have never otherwise found as a result of it.
        (Strange things happen when you start slamming 20k+ tri into a frame!)

And everyone else from the PS2 Dev community! Thanks!