# ____ ___ | / _____ _____ # | __ | |___/ | | # |___| ___| | \ __|__ | gsKit Open Source Project. # ---------------------------------------------------------------------- # Copyright 2004 - Chris "Neovanglist" Gilbert <Neovanglist@LainOS.org> # Licenced under Academic Free License version 2.0 # Review gsKit README & LICENSE files for further details. The following people have contributed to the gsKit project: Alias | Real Name | e-mail ------------|-------------------|--------------------- Neovanglist | Chris Gilbert | Neovanglist@LainOS.org linuzappz | Not Disclosed | linuzappz@pcsx2.net Hago @ gmx | Not Disclosed | Not Disclosed Pixel | Not Disclosed | Not Disclosed yulius | Not Disclosed | Not Disclosed gawd^ | Not Disclosed | Not Disclosed jbit | Not Disclosed | Not Disclosed People that I'd like to thank, and why: emoon - For the BreakPoint Demo Lib, which I have used *so* much code from, and based a large portion of my learning on. Without this, gsKit would not have been possible. ooPo - For research, documentation, and reference implimentations for the DMAC and GS. t0mb0la - For several bugfixes, suggestions, and support. Drakonite - Bug fixes, misc. help, and support. linuzappz - First working implimentation for texture support, other code contributions. Pixel - Tons of help with fontm and other various workings! adresd - Help with fontm, and code samples. Hajo - BMP/DAT font support, and some PAL/NonInterlaced Fixes. yulius - Font support stuffs! gawd^ - Using gsKit a lot, getting my butt in gear to fix bugs, and the fb demo! jbit - Tons of help tracking down some really nasty texture bugs, plus lending me some code :) Shazz - His libtest app has been TONS of help stress/performance testing gsKit. I've fixed a lot of bugs I would have never otherwise found as a result of it. (Strange things happen when you start slamming 20k+ tri into a frame!) And everyone else from the PS2 Dev community! Thanks!