Overview over all the samples gif (GifPipe) =============================================================================== sprite - Shows how to use sprites point - Shows how to use points (dots), star field. line - Shows how to use lines and linestrips triangle - Shows how to use triangles, triangle-/fans/strips indirect fb - Shows how to setup indirect framebuffer access, fire effect. alphablending - Shows how to usealphablending ztest - Shows how to use zbuffer test bitmapfont - Loads a bitmap font and renders a text using it fontm - Loads FONTM from ROM and renders a text using it circuitblend - Shows how use to reduce flicker in interlace resolutions. textureformats - Shows the different texture formats supported. vu0 =============================================================================== basic - Loads a simple mesh and renders it with lightning math - Shows all the vu0 macro math functions fpu =============================================================================== basic - Loads a simple mesh and renders it with lightning math - Shows all the fpu math functions videmodes =============================================================================== 320x2nn - Shows how to init a 320x224/256 (NTSC/PAL) resolution 512x384 - Shows how to init a 512x384 resolution 640x2nn - Shows how to init a 640x224/256 (NTSC/PAL) resolution 640x2nn-i - Shows how to init a 640x224/256 (NTSC/PAL) interlaced resolution misc =============================================================================== pad - Shows how to to read joypad with Pad class, Pong game. threadsema - Shows how to use Thread and Semaphore classes scratchpad - Shows how to move the stack onto scratchpad memory c-wrapper - Shows how to access ito from C string - Shows how to use the ito string class linkedlist - shows how to use the ito linkedlist class