# Anjuta Version 0.1.7 Compatibility Level: 1 <PROJECT_DESCRIPTION_START> <PROJECT_DESCRIPTION_END> <CONFIG_PROGS_START> <CONFIG_PROGS_END> <CONFIG_LIBS_START> <CONFIG_LIBS_END> <CONFIG_HEADERS_START> <CONFIG_HEADERS_END> <CONFIG_CHARACTERISTICS_START> <CONFIG_CHARACTERISTICS_END> <CONFIG_LIB_FUNCS_START> <CONFIG_LIB_FUNCS_END> <CONFIG_ADDITIONAL_START> <CONFIG_ADDITIONAL_END> <CONFIG_FILES_START> <CONFIG_FILES_END> <MAKEFILE_AM_START> <MAKEFILE_AM_END> props.file.type=project anjuta.version=0.1.7 anjuta.compatibility.level=1 project.name=LBreakout2 project.type=GENERIC project.target.type=EXECUTABLE project.version=2.0alpha-2 project.author=Michael Speck project.source.target=lbreakout2 project.has.gettext=0 project.programming.language=C project.menu.entry=LBreakout2 Version (null) project.menu.group=Applications project.menu.comment=LBreakout2 Version (null) project.menu.icon=lbreakout2_icon.(null) project.menu.need.terminal=0 project.configure.options= anjuta.program.arguments= project.config.disable.overwriting=1 1 1 1 1 1 1 1 1 project.config.extra.modules.before= project.config.extra.modules.after= module.incude.name=include module.incude.type= module.incude.expanded=0 module.incude.files= module.source.name=src module.source.type= module.source.expanded=1 module.source.files=\ credit.c shine.c extras.c balls.c shrapnells.c \ shots.c event.c paddle.c frame.c misc.c bricks.c difficulty.c \ player.c game.c file.c levels.c config.c \ item.c menu.c manager.c value.c chart.c \ editor.c help.c \ main.c \ credit.h shine.h extras.h balls.h shrapnells.h \ shots.h event.h paddle.h frame.h misc.h bricks.h difficulty.h \ player.h game.h file.h levels.h config.h \ item.h menu.h manager.h value.h chart.h \ editor.h lbreakout.h help.h \ hint.c hint.h client.c client.h comm.c comm.h \ client_recv.c client_data.h client_data.c \ client_handlers.h client_handlers.c client_game.c \ slot.h \ theme.c theme.h\ display.c display.h \ input.c input.h \ ../common/net.h ../common/net.c \ ../common/list.h ../common/list.c \ ../common/tools.h ../common/tools.c \ ../common/parser.h ../common/parser.c \ ../common/messages.h \ ../gui/stk.h ../gui/stk.c \ ../gui/gui.h ../gui/gui.c \ ../gui/gui_widget.h ../gui/gui_widget.c \ ../gui/gui_box.h ../gui/gui_box.c \ ../gui/gui_button.h ../gui/gui_button.c \ ../gui/gui_label.h ../gui/gui_label.c \ ../gui/gui_icon.h ../gui/gui_icon.c \ ../gui/gui_progressbar.h ../gui/gui_progressbar.c \ ../gui/gui_scrollbar.h ../gui/gui_scrollbar.c \ ../gui/gui_list.h ../gui/gui_list.c \ ../gui/gui_edit.h ../gui/gui_edit.c \ ../gui/gui_radiogroup.h ../gui/gui_radiogroup.c \ ../gui/gui_spinbutton.h ../gui/gui_spinbutton.c \ ../server/server.h ../server/server.c \ ../server/server_game.c ../server/server_game.h \ ../game/balls.h ../game/comm.h ../game/game.h \ ../game/levels.h ../game/paddle.h ../game/bricks.h \ ../game/extras.h ../game/gamedefs.h ../game/mathfuncs.h \ ../game/shots.h \ ../game/balls.c ../game/comm.c ../game/game.c ../game/mathfuncs.c \ ../game/shots.c ../game/bricks.c ../game/extras.c \ ../game/levels.c ../game/paddle.c module.pixmap.name=pixmaps module.pixmap.type= module.pixmap.expanded=0 module.pixmap.files= module.data.name=data module.data.type= module.data.expanded=0 module.data.files= module.help.name=help module.help.type= module.help.expanded=0 module.help.files= module.doc.name=doc module.doc.type= module.doc.expanded=0 module.doc.files= module.po.expanded=0 module.po.files= compiler.options.supports= compiler.options.include.paths= compiler.options.library.paths= compiler.options.libraries= compiler.options.libraries.selected= compiler.options.defines= compiler.options.warning.buttons=0 0 1 1 1 1 1 1 1 1 1 0 1 1 0 1 compiler.options.optimize.buttons=0 1 0 0 compiler.options.other.buttons=1 0 compiler.options.other.c.options= compiler.options.other.l.options= project.source.paths=