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Sat Nov  6 13:09:17 PST 1999
Dave Ashley  dash@xdr.com
Version is now 08
o Took out the wizard pattern from Pysol
o Added a nauseating number of patterns from gimp
o Modified pcx reader to deal with separate bit planes (small pcx files with
  few colors).
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Fri Nov  5 16:29:42 PST 1999
Dave Ashley dash@xdr.com
Version is now 07
o Took some gif patterns from Pysol and added background changing with F2.
  data/bg#.pcx are the background files.
o Added F1 to switch tilesets.
  data/tiles#.pcx are the tile set files.
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Fri Nov  5 14:05:12 PST 1999
Dave Ashley dash@xdr.com
Version is now 06
o Added arrow keys for undo/redo.
o Changed behaviour of button clicking, so there is no indication of which
  tiles are movable anymore. Clicking on the first tile highlights it until
  it is clocked on again or a matching tile is clicked on, then they both
  vanish. My wife has trouble seeing the highlighted tiles though...
o Began working on touching up the artwork...
o Used gettimeofday() to randomize the game.
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