---------------------------------------------------------------------------- Sat Nov 6 13:09:17 PST 1999 Dave Ashley dash@xdr.com Version is now 08 o Took out the wizard pattern from Pysol o Added a nauseating number of patterns from gimp o Modified pcx reader to deal with separate bit planes (small pcx files with few colors). ---------------------------------------------------------------------------- Fri Nov 5 16:29:42 PST 1999 Dave Ashley dash@xdr.com Version is now 07 o Took some gif patterns from Pysol and added background changing with F2. data/bg#.pcx are the background files. o Added F1 to switch tilesets. data/tiles#.pcx are the tile set files. ---------------------------------------------------------------------------- Fri Nov 5 14:05:12 PST 1999 Dave Ashley dash@xdr.com Version is now 06 o Added arrow keys for undo/redo. o Changed behaviour of button clicking, so there is no indication of which tiles are movable anymore. Clicking on the first tile highlights it until it is clocked on again or a matching tile is clicked on, then they both vanish. My wife has trouble seeing the highlighted tiles though... o Began working on touching up the artwork... o Used gettimeofday() to randomize the game. ----------------------------------------------------------------------------