TODO list for rRootage for PSP (in no particular order): - Convert OpenGL immediate code to vertex arrays and VBOs - 4:3 mode (centered on screen) - Tate mode (90 degree rotated screen) - Pool allocations of FoeCommand (is this necessary?) - Simplify libBulletML: - Remove dependency on boost - Pool allocations made during gameplay (are there any?) - Reduce dependency on STL - Fix the tilting title texture - In-game menu by pressing Select: - Set in-game options - Toggle music - Change display mode - Exit to main menu - Save preferences when exiting through the Home screen (requires PSPSDK support) - Standby/resume handling (requires PSPSDK support) - Any other optimizations - Online scoreboards and stat tracking (more on this later...) - Replay data?