TODO list for rRootage for PSP (in no particular order):

- Convert OpenGL immediate code to vertex arrays and VBOs
- 4:3 mode (centered on screen)
- Tate mode (90 degree rotated screen)
- Pool allocations of FoeCommand (is this necessary?)
- Simplify libBulletML:
  - Remove dependency on boost
  - Pool allocations made during gameplay (are there any?)
  - Reduce dependency on STL
- Fix the tilting title texture
- In-game menu by pressing Select:
  - Set in-game options
  - Toggle music
  - Change display mode
  - Exit to main menu
- Save preferences when exiting through the Home screen (requires PSPSDK
  support)
- Standby/resume handling (requires PSPSDK support)
- Any other optimizations
- Online scoreboards and stat tracking (more on this later...)
- Replay data?