Data Fields

SceUtilitySavedataParam Struct Reference

Structure to hold the parameters for the sceUtilitySavedataInitStart function. More...

#include <src/utility/psputility_savedata.h>

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Data Fields

pspUtilityDialogCommon base
PspUtilitySavedataMode mode
int unknown1
int overwrite
char gameName [13]
 gameName: name used from the game for saves, equal for all saves
char reserved [3]
char saveName [20]
 saveName: name of the particular save, normally a number
char(* saveNameList )[20]
 saveNameList: used by multiple modes
char fileName [13]
 fileName: name of the data file of the game for example DATA.BIN
char reserved1 [3]
void * dataBuf
 pointer to a buffer that will contain data file unencrypted data
SceSize dataBufSize
 size of allocated space to dataBuf
SceSize dataSize
PspUtilitySavedataSFOParam sfoParam
PspUtilitySavedataFileData icon0FileData
PspUtilitySavedataFileData icon1FileData
PspUtilitySavedataFileData pic1FileData
PspUtilitySavedataFileData snd0FileData
PspUtilitySavedataListSaveNewDatanewData
 Pointer to an PspUtilitySavedataListSaveNewData structure.
PspUtilitySavedataFocus focus
 Initial focus for lists.
int unknown2 [4]
 unknown2: ?

Detailed Description

Structure to hold the parameters for the sceUtilitySavedataInitStart function.


Field Documentation

pointer to a buffer that will contain data file unencrypted data

size of allocated space to dataBuf

fileName: name of the data file of the game for example DATA.BIN

Initial focus for lists.

gameName: name used from the game for saves, equal for all saves

Pointer to an PspUtilitySavedataListSaveNewData structure.

saveName: name of the particular save, normally a number

saveNameList: used by multiple modes

unknown2: ?


The documentation for this struct was generated from the following file: