#include "guInternal.h"

Variables | |
| unsigned int | gu_current_frame |
| GuContext | gu_contexts [3] |
| int | ge_list_executed [2] |
| void * | ge_edram_address |
| GuSettings | gu_settings |
| GuDisplayList * | gu_list |
| int | gu_curr_context |
| int | gu_init |
| int | gu_display_on |
| int | gu_call_mode |
| int | gu_states |
| GuDrawBuffer | gu_draw_buffer |
| unsigned int * | gu_object_stack [32] |
| int | gu_object_stack_depth |
| GuLightSettings | light_settings [4] |
| void* ge_edram_address |
Referenced by sceGuDispBuffer(), sceGuDisplay(), sceGuInit(), and sceGuSwapBuffers().
| int ge_list_executed[2] |
Referenced by sceGuGetMemory(), sceGuInit(), sceGuSendList(), sceGuStart(), sceGuSync(), and sendCommandiStall().
| int gu_call_mode |
Referenced by resetValues(), sceGuCallList(), sceGuCallMode(), sceGuFinish(), and sceGuFinishId().
Referenced by resetValues(), sceGuClear(), sceGuClearColor(), sceGuClearDepth(), sceGuClearStencil(), sceGuDepthOffset(), sceGuDepthRange(), sceGuDisable(), sceGuEnable(), sceGuFinish(), sceGuFinishId(), sceGuScissor(), sceGuStart(), sceGuTexFunc(), sceGuTexMapMode(), sceGuTexMode(), and sceGuTexProjMapMode().
| int gu_curr_context |
Referenced by sceGuClear(), sceGuClearColor(), sceGuClearDepth(), sceGuClearStencil(), sceGuDepthOffset(), sceGuDepthRange(), sceGuDisable(), sceGuEnable(), sceGuFinish(), sceGuFinishId(), sceGuGetMemory(), sceGuScissor(), sceGuStart(), sceGuTexFunc(), sceGuTexMapMode(), sceGuTexMode(), sceGuTexProjMapMode(), and sendCommandiStall().
| unsigned int gu_current_frame |
Referenced by resetValues(), and sceGuSwapBuffers().
| int gu_display_on |
Referenced by resetValues(), sceGuDispBuffer(), sceGuDisplay(), and sceGuSwapBuffers().
Referenced by resetValues(), sceGuClear(), sceGuDepthBuffer(), sceGuDisable(), sceGuDispBuffer(), sceGuDisplay(), sceGuDrawBuffer(), sceGuStart(), and sceGuSwapBuffers().
| int gu_init |
Referenced by resetValues(), and sceGuStart().
Referenced by sceGuBeginObject(), sceGuCheckList(), sceGuEndObject(), sceGuFinish(), sceGuFinishId(), sceGuGetMemory(), sceGuStart(), sendCommandi(), and sendCommandiStall().
| unsigned int* gu_object_stack[32] |
Referenced by sceGuBeginObject(), and sceGuEndObject().
Referenced by resetValues(), sceGuBeginObject(), sceGuEndObject(), and sendCommandiStall().
| int gu_states |
Referenced by resetValues(), sceGuDisable(), sceGuEnable(), sceGuGetAllStatus(), and sceGuGetStatus().
Initial value:
{
{
0x18, 0x5f, 0x63, 0x64,
0x65, 0x6f, 0x70, 0x71,
0x8f, 0x90, 0x91, 0x7b,
0x7c, 0x7d, 0x87, 0x8b
},
{
0x19, 0x60, 0x66, 0x67,
0x68, 0x72, 0x73, 0x74,
0x92, 0x93, 0x94, 0x7e,
0x7f, 0x80, 0x88, 0x8c
},
{
0x1a, 0x61, 0x69, 0x6a,
0x6b, 0x75, 0x76, 0x77,
0x95, 0x96, 0x97, 0x81,
0x82, 0x83, 0x89, 0x8d
},
{
0x1b, 0x62, 0x6c, 0x6d,
0x6e, 0x78, 0x79, 0x7a,
0x98, 0x99, 0x9a, 0x84,
0x85, 0x86, 0x8a, 0x8e
}
}
Referenced by sceGuLight(), sceGuLightAtt(), sceGuLightColor(), and sceGuLightSpot().
1.5.6