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pspsdk-1.0+beta2
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#include "guInternal.h"
Variables | |
| unsigned int | gu_current_frame |
| GuContext | gu_contexts [3] |
| int | ge_list_executed [2] |
| void * | ge_edram_address |
| GuSettings | gu_settings |
| GuDisplayList * | gu_list |
| int | gu_curr_context |
| int | gu_init |
| int | gu_display_on |
| int | gu_call_mode |
| int | gu_states |
| GuDrawBuffer | gu_draw_buffer |
| unsigned int * | gu_object_stack [32] |
| int | gu_object_stack_depth |
| GuLightSettings | light_settings [4] |
| void* ge_edram_address |
Referenced by sceGuDispBuffer(), sceGuDisplay(), sceGuInit(), and sceGuSwapBuffers().
| int ge_list_executed[2] |
Referenced by sceGuGetMemory(), sceGuInit(), sceGuSendList(), sceGuStart(), sceGuSync(), and sendCommandiStall().
| int gu_call_mode |
Referenced by resetValues(), sceGuCallList(), sceGuCallMode(), sceGuFinish(), and sceGuFinishId().
| GuContext gu_contexts[3] |
Referenced by resetValues(), sceGuClear(), sceGuClearColor(), sceGuClearDepth(), sceGuClearStencil(), sceGuDepthOffset(), sceGuDepthRange(), sceGuDisable(), sceGuEnable(), sceGuFinish(), sceGuFinishId(), sceGuScissor(), sceGuStart(), sceGuTexFunc(), sceGuTexMapMode(), sceGuTexMode(), and sceGuTexProjMapMode().
| int gu_curr_context |
Referenced by sceGuClear(), sceGuClearColor(), sceGuClearDepth(), sceGuClearStencil(), sceGuDepthOffset(), sceGuDepthRange(), sceGuDisable(), sceGuEnable(), sceGuFinish(), sceGuFinishId(), sceGuGetMemory(), sceGuScissor(), sceGuStart(), sceGuTexFunc(), sceGuTexMapMode(), sceGuTexMode(), sceGuTexProjMapMode(), and sendCommandiStall().
| unsigned int gu_current_frame |
Referenced by resetValues(), and sceGuSwapBuffers().
| int gu_display_on |
Referenced by resetValues(), sceGuDispBuffer(), sceGuDisplay(), and sceGuSwapBuffers().
| GuDrawBuffer gu_draw_buffer |
Referenced by resetValues(), sceGuClear(), sceGuDepthBuffer(), sceGuDisable(), sceGuDispBuffer(), sceGuDisplay(), sceGuDrawBuffer(), sceGuStart(), and sceGuSwapBuffers().
| int gu_init |
Referenced by resetValues(), and sceGuStart().
| GuDisplayList* gu_list |
Referenced by sceGuBeginObject(), sceGuCheckList(), sceGuEndObject(), sceGuFinish(), sceGuFinishId(), sceGuGetMemory(), sceGuStart(), sendCommandi(), and sendCommandiStall().
| unsigned int* gu_object_stack[32] |
Referenced by sceGuBeginObject(), and sceGuEndObject().
| int gu_object_stack_depth |
Referenced by resetValues(), sceGuBeginObject(), sceGuEndObject(), and sendCommandiStall().
| GuSettings gu_settings |
| int gu_states |
Referenced by resetValues(), sceGuDisable(), sceGuEnable(), sceGuGetAllStatus(), and sceGuGetStatus().
| GuLightSettings light_settings[4] |
Referenced by sceGuLight(), sceGuLightAtt(), sceGuLightColor(), and sceGuLightSpot().