#include <src/gu/guInternal.h>

Data Fields | |
| GuDisplayList | list |
| int | scissor_enable |
| int | scissor_start [2] |
| int | scissor_end [2] |
| int | near_plane |
| int | far_plane |
| int | depth_offset |
| int | fragment_2x |
| int | texture_function |
| int | texture_proj_map_mode |
| int | texture_map_mode |
| int | sprite_mode [4] |
| unsigned int | clear_color |
| unsigned int | clear_stencil |
| unsigned int | clear_depth |
| int | texture_mode |
| unsigned int GuContext::clear_color |
Referenced by resetValues(), sceGuClear(), and sceGuClearColor().
| unsigned int GuContext::clear_depth |
Referenced by resetValues(), sceGuClear(), and sceGuClearDepth().
| unsigned int GuContext::clear_stencil |
Referenced by resetValues(), sceGuClear(), and sceGuClearStencil().
Referenced by resetValues(), sceGuDepthOffset(), and sceGuDepthRange().
Referenced by resetValues(), sceGuDepthOffset(), and sceGuDepthRange().
Referenced by resetValues(), sceGuDisable(), sceGuEnable(), and sceGuTexFunc().
Referenced by sceGuFinish(), sceGuFinishId(), and sceGuStart().
Referenced by resetValues(), sceGuDepthOffset(), and sceGuDepthRange().
Referenced by resetValues(), sceGuDisable(), sceGuEnable(), and sceGuScissor().
| int GuContext::scissor_end[2] |
Referenced by resetValues(), sceGuEnable(), and sceGuScissor().
| int GuContext::scissor_start[2] |
Referenced by resetValues(), sceGuEnable(), and sceGuScissor().
| int GuContext::sprite_mode[4] |
Referenced by resetValues().
Referenced by resetValues(), sceGuDisable(), sceGuEnable(), and sceGuTexFunc().
Referenced by resetValues(), sceGuTexMapMode(), and sceGuTexProjMapMode().
Referenced by resetValues(), and sceGuTexMode().
Referenced by resetValues(), sceGuTexMapMode(), and sceGuTexProjMapMode().
1.7.1