#include <src/gu/guInternal.h>

Data Fields | |
| GuDisplayList | list |
| int | scissor_enable |
| int | scissor_start [2] |
| int | scissor_end [2] |
| int | near_plane |
| int | far_plane |
| int | depth_offset |
| int | fragment_2x |
| int | texture_function |
| int | texture_proj_map_mode |
| int | texture_map_mode |
| int | sprite_mode [4] |
| unsigned int | clear_color |
| unsigned int | clear_stencil |
| unsigned int | clear_depth |
| int | texture_mode |
Referenced by sceGuFinish(), sceGuFinishId(), and sceGuStart().
Referenced by resetValues(), sceGuDisable(), sceGuEnable(), and sceGuScissor().
| int GuContext::scissor_start[2] |
Referenced by resetValues(), sceGuEnable(), and sceGuScissor().
| int GuContext::scissor_end[2] |
Referenced by resetValues(), sceGuEnable(), and sceGuScissor().
Referenced by resetValues(), sceGuDepthOffset(), and sceGuDepthRange().
Referenced by resetValues(), sceGuDepthOffset(), and sceGuDepthRange().
Referenced by resetValues(), sceGuDepthOffset(), and sceGuDepthRange().
Referenced by resetValues(), sceGuDisable(), sceGuEnable(), and sceGuTexFunc().
Referenced by resetValues(), sceGuDisable(), sceGuEnable(), and sceGuTexFunc().
Referenced by resetValues(), sceGuTexMapMode(), and sceGuTexProjMapMode().
Referenced by resetValues(), sceGuTexMapMode(), and sceGuTexProjMapMode().
| int GuContext::sprite_mode[4] |
Referenced by resetValues().
| unsigned int GuContext::clear_color |
Referenced by resetValues(), sceGuClear(), and sceGuClearColor().
| unsigned int GuContext::clear_stencil |
Referenced by resetValues(), sceGuClear(), and sceGuClearStencil().
| unsigned int GuContext::clear_depth |
Referenced by resetValues(), sceGuClear(), and sceGuClearDepth().
Referenced by resetValues(), and sceGuTexMode().
1.5.6